#include "gui/Application.h"

int main(int argc, char** argv) {
	SDLEngine* engine;
	engine = new SDLEngine("BattleMaster3000: Inicio",START_WIDTH_RESOLUTION, START_HEIGHT_RESOLUTION, BITS_PER_PIXEL);

	Application app(engine);
	app.start();

	engine->run();

	app.join();

	delete engine;

	return 0;
}
